SYNOPSIS: THOR'S FIST Thor's Fist is a Fantasy/Time Travel/Sci-Fi novel based against a background of Norse Mythology ... on an alternate time-line. Jerry Haskins is a star salesman for Nationwide Insurance. He has two cars, a nice home in the suburbs, and a lovely wife named Janet. While returning home one rainy night, the car skids off the road and overturns. Janet is thrown clear, but Jerry is fatally injured. As Jerry lies dying, a little Hindu mystic, Jarhawalal Mukkerjee, appears on the scene. The little man cannot bear to see Janet's grief, and informs her that there is a way to save Jerry's life ... his life ... not his body. "There is no future, only the past," the little man explains. "Life is like a spear thrusting into the void. Our present lives are merely the tip of the spear point, but our existence extends back along the spear shaft to the hand of the Creator. A philosopher once said, I think, therefore, I am. He was not entirely correct. He should have said, I remember, therefore I am. A man is the total of his memories. It is possible to send these memories back along the shaft of the spear to a past incarnation. # Jar Haz the Viking and his war-dog, Bryn, a huge mastiff bitch are fighting their last fight, alone against overwhelming odds. In his berserk rage, and to his surprise, he wins ... but not without a grave wound to the dog, and the loss of his left hand. He slides, dying, to the bottom of a slope, and a large boulder rolls to a stop on the stump of his arm, stopping the bleeding. The Viking sees a large raven fly up until it is out of sight. The raven returns, and Jar Haz sees the Shining Maids Of Battle, the Valkyries, coming down the Rainbow Bridge to take him to Valhalla. # Jerry Haskins awakes to find himself looking at a big raven sitting on the rock pining his arm, and, hearing faint exultant singing, looks up to see a line of shining horsemen riding up the flank of a towering thunderhead. He convinces himself that it must be a flight of swans. He hears voices behind him out of his range of vision, and thinks one might be Janet's. While he is trying to come to grips with his situation ... "I exit one life flat on my back and dying, and enter another, flat on my back, and dying," ... a huge boulder rotates and lifts, and out of a concealed tunnel steps a dwarf. The little man is about four and a half feet tall, with a rugged face and a short greyish beard. He is clad in tunic, trousers cross-gartered to the knee, breastplate and helmet. The dwarf looks at the corpse-littered battlefield and says, in a guttural Norse dialect that Jerry is surprised to find he understands, "Humph, not a bad job o' work ... fer a mortal." The dwarf, Brokk, puts a tourniquet on Jerry's arm and carries him and the wounded war-dog down into the underground world of Svartheim, land of the Dwarfs. # Jerry wakes in an underground room to the sound of a hammer tapping, and a feminine voice singing nearby. He is astounded to find that the stump of his arm and his, and the dog's, many other wounds have healed. The eager whines of the war-dog bring Brokk's lovely elfin wife. The beautiful sprite is delighted at Jerry's return to consciousness. Brokk enters. Jerry is informed that he has been, "wanderin' in the Realm o' Weird fer nigh t' three fortn'ts." Six weeks! No wonder his arm is healed! Freya, the elf-woman, nurses Jerry back to health. Jerry visits Brokk's forge, where he marvels at the dwarf's array of weapons and armor. "'Tis what we dwarfs do," says Brook. "We are miners and workers o' metal." Jerry is told about the world into which the little Hindu has propelled him. Brokk's home is in Svartheim, the underground dwarfholm in the mountains in the south of the land called Skandia. There is Midgard, the World of Men, and far to the north, ever-frozen, bitterly cold Jotunheim, the Land of the Giants ... and at the top of the Ultimate Peak, Asgard, City of the Gods. Jerry begins to suspect that not only did he go back in time ... he has changed time-lines as well! Brokk shows Jerry what he has been working on ... a finely crafted articulated steel hand, and shows him how to work the hand via a system of straps that go up his arm and across his back to the opposite shoulder. Over a period of time Jerry becomes so proficient, the steel hand becomes a part of the man. The steel hand earns Jerry the name of "Thor's Fist". Brokk councils Jerry that he must be a warrior of note to survive in a world where "he who fights best, lives longest." Jerry mentions that he had been on the fencing team at college, and the dwarf fashions him a rapier. # During his coma, Jerry has babbled about his wife, Janet, and as Brokk put it, "chancy journeys on th' misty river o' time." Freya, the elf-woman, insists that Brokk take Jerry to Asgard to seek the help of the gods in finding a way for Jerry to get back to his Janet. The journey must go from Svartheim, in the far south, across Midgard, across the Blue Earth ... Trollheim, land of the Cursed of Odin, the trolls ... monstrous creatures "wi' two heads, more arms an' legs than ever Odin gave t' dwarf, or elf, or giant, or man, or goblin," ... across Ginungagap, the Chasm of Chasms, and finally across Jotunheim to the Ultimate Peak. "Not exactly a stroll down Market Street," comments Jerry. Brokk tells Jerry that he is waiting the arrival of one to guide them on their journey, Ulf the Far Traveled ... a goblin. Jerry meets Ulf. The goblin has spindly arms and legs, a twisted hump, a short trunk instead of a nose, and a mouthful of fangs. Jerry tries to conceal his shock, then he sees the goblin's eyes, the humor, good-will, and compassion mirrored in them, and never again thinks of Ulf as ugly. Ulf laughs, a deep, warm laugh. "I congratulate you, Jerry Jar Haz. Most of the man-kind faint at seeing me for the first time." Jerry and Ulf become good friends. # Jerry tells Brokk that he was a member of the fencing team at college, and explains the use of the rapier. Brokk crafts him one. The dwarf also fashions an articulated steel hand powered by straps running across his back to the opposite shoulder to replace the one lost by the Viking. With it, Jerry can crush rocks or tear chunks from an opponent's shield. The steel hand earns him the name, Thor's Fist. Jerry practices with his rapier, and his fencing style is deadly against the cut and slash of the period ... and the steel hand is devastating. # Brokk, Ulf, Freya and Jerry set out for Asgard. The raven, Odin's Messenger returns. With her elfin communication with the animals, Freya informs Jerry that the bird has carried his story to the gods, and that Odin has taken an interest in helping him find his Janet. # They meet three giant brothers nine to twelve feet tall. Hrimgrimner, Hradalfar, and Hradnir, who are old acquaintances of Brokk's, are on their way to Svartheim to trade for weapons to help them in their revolt against Thrym the Frost King who is a ruthless tyrant. # Jerry witnesses an altercation between members of a mercenary band when three object to the five who are about to rape a young girl. The three quickly slay the rapists, and rescue the girl. Jerry persuades the three, Olin, Lars, and Orm, to take service under Brokk. After subduing their fear of the goblin and the Little People, they do so. Brokk's party is set upon by the mercenaries of a local baron, who are repulsed after a bloody action. Brokk knows the they will come again. Freya telepathically sends out a plea for help to the elves of the forest, and contacts Gorm of the Woods Elves, who agrees to meet with her. Gorm is one of the Tall Elves who are indistinguishable from the human-kind. He is a Skald ... a singer of history ... and as such, the little harp he carries is more protection than the heaviest armor, as no one would dare harm a skald. Instead of doing battle, however, the Singer proposes the use of "elfin magic" ... telepathy and telekinesis. To demonstrate his point, Gorm causes Ulf, who is an old friend, to disappear and reappear before the eyes of the group. "I did nothing to the goblin," the Singer explains, "I but placed in your minds the thought that he was not there. Your eyes, believing this, saw him not." Brokk chuckles. "I see. When th' Baron's men return ye but wave yer hand, and we disappear." The Tall Elf explains that it is not that easy. To vanish one man before a small company is no great thing, but to vanish a group, their cart and horses, required more. He summons more elves. One of the arriving elves is a chubby sprite named Krupp the Round. On hearing that Brokk's party is for Asgard, Krupp determines to accompany them. When the Baron's men come, the elves link minds, and the mercenaries see nothing. Krupp the Round, joining the party, finds that his kinswoman, Freya, knows only a little of her elfin heritage, having married young, and moved with Brokk to Svartheim. He undertakes to expand her knowledge. Young Maryam, the girl rescued by Olin and his friends, listens to the elf's teachings. Krupp has no hesitation in discussing these things before the girl as, one, she has been adopted by Brokk and Freya, and two, she is a human, and incapable of putting the knowledge to use. # Jerry discovers that all goblins suffer from a phobia of running water. Jerry is aware that all goblins, except a few Rovers like Ulf, who have broken with their kind, are filled with hate for all otherkind, and wage ceaseless war. Brokk explains that in ancient times Odin tired of their cruelty, drove them into a land surrounded by rivers and streams and laid a crippling fear of running water on them. Centuries later, the goblins broke out of their prison, but the fear remained. This fear causes Ulf to avoid one trail, and unknowingly lead the party into the forest of flesh-eating trees. They escape with only the loss of a horse and a mule. # Orm, riding point with Ulf, spots a mercenary sentry whom he recognizes as one of a Free Company with which he and Lars and Olin once served. Hjalmar the Axeman led the only such band that was comprised of fighters, not drunken hangmen. Word is passed back to the Axeman, who rides out to meet with Brokk. Brokk hires the Company. Hjalmar rides back to his camp to warn the men of the arrival of a goblin and a dwarf. Brokk's party, following, is set upon by henchmen of a local thane. Hjalmar and a group ride to their assistance, but when the melee is over, Ulf and Maryam are found to be missing. A rescue is complicated by the fact that Ethelstane Keep, the thane's castle, is perched atop a two hundred foot spire of rock an equal distance from the rim of the canyon in which the spire sits. It can only be approached by a natural causeway additionally protected by a fifteen foot gap, and drawbridge and portcullis. Hjalmar's remark that they would have to be birds sets Jerry to thinking of hang gliders. He determines that there is a hill from which to launch such an assault. The local villagers are willing to do anything to rid themselves of the evil thane, and provide Jerry with parchment from every window in the dorp. Jerry sets the women to scraping the parchment thin enough to see through, and the men to constructing frames from split reeds according to a diagram he draws for Brokk. A tall tree serves as a point from which to launch training flights. After a few broken bones, but no fatalities, Jerry has his "airborne rangers". # In her cell in the dungeons below Ethelstane Keep, Maryam is terrified for herself and for Ulf, who is to be tortured for the amusement of the thane and his men. The girl finds herself thinking of Krupp's lessons on telekinesis. Almost unconsciously, she forms in her mind a picture of the bowl in which her food had been served. Sees it rise and speed across the cell to smash against the wall, and wills. To her surprise, the bowl does so. She visualizes the cell door bursting outward, and wills. The door rips from its hinges. Maryam frees Ulf, but before they can go far, Elford, the thane's torturer steps from a door concealed in the wall, and confronts them. In a panic, Maryam lashes out with her as yet uncontrolled power, and smashes the torturer to bloody ruin. The secret door from which Elford had come proves to be an escape route to the foot of the spire. Ulf arms himself from the torture room, and he and the girl descend to the canyon floor. They hear sounds of battle from the castle atop the pinnacle. The battle for the castle is carried, but Orm, the young mercenary, is killed. Lars, Krupp, and a band of villagers who joined in the attack, see the Valkyries take Orm's spirit up into the clouds. # Ulf and the girl find the trail leading up out of the canyon. At one point the path crosses a bridge over a rushing waterfall. Maryam slips on the wet planks and plunges into the maelstrom. The goblin sees her head surface twice, then disappear. He searches for over an hour before giving up. As the goblin proceeds up the path, he is attacked by a huge bear, and left with a broken leg. He drags himself to the top and is found by Hjalmar's men, but it is three days before he comes out of his coma to tell the band of Maryam's disappearance. Young Olin Longshanks, her rescuer, is devastated, and insists on searching for her himself. Brokk, Freya, Jerry, and the other two mercenaries descend into the canyon to look. # Maryam, battered and bruised, is carried downstream. She feels a hand on her ankle pulling her down, and awakes in a dimly lighted grotto with a pool in the center. She is frightened to see a fur-covered humanoid emerge from the pool with a fat trout in its mouth. The creature resembles a ten year old girl with sleek golden fur. Her face is a cross of the human, and the round features of an otter. The little river sprite is friendly as a puppy, and curious as a kitten. She offers Maryam the trout. For three days the water nymph tries to be helpful, but Maryam cannot get her to understand that she wants to get back to the surface. The otter-girl has gone fishing, and Maryam, alone in the grotto, hears Freya's voice in her head, answered by the river nymph's chattering, then Freya addresses Maryam directly. "The water-sprite is coming for you. Follow her into the pool and through the tunnel. It's not far, and the water's not deep." Back in camp Maryam is wondering. "I could have talked to her all along, and I left you all worrying about me." "Why," Ulf wanted to know, "didn't you use your power to get out of the grotto?" "I didn't know how. All I know is how to throw things." Krupp and Freya are surprised at the girl's ability to use even a little part of the "elfin gift". Neither they nor Maryam know that an occasional human has ESP powers, those humans possessing such gifts hiding them from their fellows in fear of being taken for a witch or an elf. Krupp helps the girl. Her power is much weaker than that of the elves, but sufficient to protect her in a melee. The party resumes the trek to Asgard. As they near the frontier of the Blue Earth, the radioactive land of the trolls, they find a wounded giant. It is Hradalfar, one of the giants known to Brokk. Freya uses her elfin gift to speed the giant's recovery, and Hradalfar tells what happened to him and his brothers. "We were returning to Jotunheim with the weapons to overthrow wicked Thrym the Frost King, when we met a giant who told us he represented a cabal who wished to join us. We were going to meet with his friends when we were set upon by trolls. We had been betrayed. Thrym had done the unthinkable, he had made a pact with the trolls. Hradnir be slain, and Hrimgrimnir taken prisoner. He is being held in a cavern a few leagues from here." Brokk explains to the others why he must attempt to rescue a giant, the traditional enemy of both dwarf and man. Years before Hrimgrimnir had saved Brokk's life. Krupp the Round, elfin warrior, is also Krupp the Seneschal, Keeper of the Ancient Runes. He recognizes the description of the cave in which Hrimgrimner is being held, from the description of a natural stone wall screening the entrance, and a rock formation resembling a wolf's head. He tells how the Blue Earth came to be radioactive. # Krupp's voice took on the tone and cadence of one reciting by rune. "In the time of Halfin Wolfhead, over ten thousand years ago," the little man said, "the elves were many in the Valley of the River Om. Many were the hills made hollow to house their villages. Chief of these villages was Wolfhaven, seat of Halfin Wolfhead, the strongest of the elves and their acknowledged king. "One night came there a mighty whistling in the upper air. The eerie sound grew and grew until it became a roar to deafen the ears. With it came such a rush of wind that flattened great trees and blew away the very soil from the ground. "The elves huddled in their mounds in mortal terror. Then was there a mighty concussion as some great object struck the earth, sending waves like the waters of the Salt Sea rippling through the very rock of the elf hills." Sounds like a meteor, a big one, Jerry thought. "The People cringed in fear for many days before any dared venture from the mounds. It was Halfin Wolfhead the King, who first sallied forth to discover what had happened. "It was then that they found the forest leveled, and saw a great pall of smoke rising in the air many leagues to the north. At the base of the smoke was a frightening blue glow." A radioactive meteor! Jerry shivered. "Not even Halfin the King had the courage to venture into the Blue Land that glowed in the night. "The elves of the Valley of the River Om hunted to the east and to the west and to the south, but none dared venture to the north. "A generation passed. And another. And another. "Halfin Wolfssen, great grandson of The Wolf, ruled in the Valley when the first of the monsters came down upon them. Nightmare creatures with more heads, arms, and legs than ever Odin gave to elf or dwarf or giant or goblin or man. "More hideous than goblins. Without soul or humanity. It was Halfin Wolfssen who gave them the name of troll." Krupp shuddered. "For three generations the elves of the Valley of the River Om warred with the trolls, then abandoned the Valley to move south, away from the monsters, the Soulless Ones. "Wolfhaven was the last bastion of the elves to be given up, and is remembered in the Runes." # The entrance to Wolfhaven is defended by the wall, with a large killing ground before it. How to attack without great losses? Jerry fills hollow gourds with brandy to make Molotov Cocktails ... fire bombs ... while Krupp and Lars search for one of the hidden entrances that are common to all Elf Mounds. The battle plan is for Jerry and Brokk to lead the frontal assault, while Krupp and a contingent infiltrate through a tunnel, and free Hrimgrimnir. When time comes for the attack, the wounded giant, Hradalfar, is found to be missing. The battle does not go as planned. Instead of defending the entrance, when the fire bombs come over the wall, the trolls simply close the huge rock doors, trapping Krupp's troop inside. The elf and his men stand to be massacred. At this moment, Hradalfar returns with a dozen giants, who smash the rock doors with their huge clubs. The battle is carried, and Hrimgrimnir rescued. In gratitude, the giants escort Brokk and his mercenaries across Trollheim, to Ginnungagap, the bottomless Chasm. A bargain is struck with the Ice Elves, who fly the party across to Jotunheim on their flying dragons ... huge pterodactyls. Hrimgrimnir assigns his brother, Hradalfar, and six giants to accompany Brokk through the frozen land to the Plain of Vigard, half way up the Ultimate Peak, where those seeking audience with the gods wait to be called. The Plain of Vigard is broad and temperate of climate, being above the frigid jet-stream that keeps Jotunheim a frozen waste. At the far end, a translucent rainbow arches up into the clouds ... the Bifrost Bridge that leads to the City of the Gods. At the foot of the arch is a gatehouse, manned by Heimdall, the Watcher. Brokk and Hjalmar the Axeman set up camp. Jerry and Ulf go to the gatehouse. Heimdall the Watcher informs Jerry that he is expected, but must go alone. Ulf returns to camp. Something about the Watcher clicks in Jerry's head. Heimdall the Watcher is an android! Jerry is directed into a small chamber that turns out to be a high-speed elevator, and disembarks into a hallway lighted by fluorescents, and peopled by men and women of great beauty. A guide leads him to a monster computer room where he is greeted by a massive redheaded man who grins, and says, "Welcome to Asgard, Jerry Jar Haz called Thor's Fist ... I'm Thor." # When Jerry recovers from his shock, he wonders how all this is affecting his Skandian friends. Pe-Trok the Vanir, called Thor, explains. "Your friends know nothing of this. They are seeing and living exactly what their mythology tells them. They are even now visiting Orm, and many old friends in Valhalla." Pe-Trok introduces Jerry to the other 'gods', and is given a full explanation. # The 'gods' have taken a great interest in Jerry ... their first time-traveler, and have decided to help him. Ten thousand years ago the Vanir arrived on earth via shipwreck. Their nuclear drive started to melt down, but they had time to salvage a good bit of their stores and equipment. The Vanir are virtually immortal, so must continually seek new planets to colonize. They choose only those planets with low evolution, and would never have come to earth except for the crash. Their arrival triggered several disasters. The radioactivity bred the trolls, as the Vanir had been unaware of humans in the area, or they could have saved them. When they initiated their giant radio beam to S.O.S their home planet, the energy released diverted a frigid jet-stream over the land of the giants, turning it into a land of everlasting ice and snow. The Vanir were far more adept in telepathy, hypnosis, and telekinesis than the elves, and even more rigid in their code of privacy. The Vanir felt a great responsibility toward the planet they had so unintentionally damaged. For several hundred years they managed to maintain relations with the locals, but the goblins murdered a number of the Vanir. In retaliation, they herded the Twisted Ones into a land surrounded by streams and rivers, and linking minds, laid a deathly fear of running water. During the Goblin War, Pe-Trok decided to mask their real ability by assuming the guise of the local hierarchy of gods, himself playing the role of Thor. Mounted on anti-grav sleds, and with laser thunderbolts, the goblins were safely isolated for centuries. The Vanir began to receive visits from the various races, seeking help from their gods. Meaning only to conceal their real nature, they set up a "Valhalla" manned with androids, and did what they could to remedy some of the harm they had inadvertently caused. # The Vanir have a problem. Although virtually immortal, every couple of thousand years they begin to grow senile. On their home planet, this is treated by hypnosis combined with a drug found only on Vanir. Most of the supply of this drug is lost in the crash, and the Vanir's only recourse is to place those affected in cryogenic sleep until a substitute can be found. One of the engineers has developed a "think-net" in which thoughts can be absorbed in a field of free electrons, and retained. However not just random thoughts ... a person's whole recollection. Could these memories be infused into one of the cryogenically preserved Vanir? Yes, but it would only be creating a clone, and the society could not run on clones. The think-net is deemed impractical until Pe-Trok, known as Thor is taking a vacation in Skandian disguise of a wandering man-at-arms. In a tavern, the members of a Free Company are celebrating their brave captain's death and assumed rise to Valhalla. "If the gods be not false, if the gods have honor, Olaf Knutssen be even now drinkin' a horn of mead with the Allfather." Pe-Trok gets an idea. Why not a real Valhalla? The Vanir are masters of hypnosis. When a particular warrior distinguishes himself and is killed, just before death, a group of mento-techs place the think-net helmet, and save his memories to be infused into one of the sleeping Vanir. A stint in Valhalla, where the dead "Hero" and the blank-minded Vanir are both brought to an understanding and live together in harmony. The Vanir being restored, and the human given a two thousand year extension on his life-expectancy. Details are worked out. The mythology says Odin has two scout ravens, Hugin and Munin, who bring him news of battles. Breed a race of intelligent ravens and plant a couple in every flock. A team of mento-techs could be sent to preserve the dying 'hero's' thoughts and return him to Valhalla. Through mass hypnosis, both the 'hero' and those around him see the Valkyries descending a rainbow and carrying the 'hero's' spirit aloft. # The full explanation takes several weeks. Pe-Trok tells Jerry that his arrival through time is the most exciting thing in ten thousand years. The reason the Vanir left him to trek across Skandia instead of sending the Valkyries for him, was to give them time to resurrect and up-date a short-range time machine project had been shelved. They are now ready to try an experiment to return Jerry to the moment he arrived in the body of Jar Haz. They are convinced that the voice he had heard was that of Janet. The entire party, including Hjalmar's mercenaries, accompany Jerry back through time. By Vanirean hypnosis, the Skandians believe they passed through a mysterious tunnel in the Land of Weird, when in reality all they did was walk down a hall, and through the time-chamber. The party arrives moments before Brokk emerges from the tunnel beneath the rock, and take cover. Janet and the Hindu are there, but in tenuous form, as they had no bodies to inhabit. After Brokk carries Jerry and the war-dog underground, the troop emerges. Janet is introduced. Jerry and Janet cannot embrace since Janet has no substance. Om-Jak, the Vanir who accompanied Jerry, takes the Hindu aside to discuss the transmigration of Jerry through time. He returns to tell Jerry and Janet that the little mystic used his power to search for an avatar for Janet to infuse. He has found one in the person of the wife of one of the warriors who accompanied Leif Ericssen to America, and who is dying of wounds received in a battle with Native Americans. The woman is a distant ancestor of Janet's, and it is possible for Mukkergee to do for her what he did for Jerry ... but that means Jerry must go to America to find her. # Jerry and the troop set sail for America. * * * * *